
It all ties together rather well and is pretty neat, and this is especially because of the aforementioned Elements system Blue Byte have implemented.īasically every action you take in Champions of Anteria is governed by five main elements: Fire, Metal, Water, Electricity, and Nature. As your settlement gains levels you can place Watchtowers to expand your domain and your Champions get more powerful. You can buy access to new buildings, new items, new abilities, and when you do this an XP bar for your settlement fills up.
#Should i buy champions of anteria upgrade
Rather neatly when you upgrade your village you also upgrade your Champions too. Renown and Gold received on adventures can be spent on items, making new buildings, or upgrading. Resource gathering is based on mining the Elements which I’ll get to shortly. Stores are places where you can buy items for your Champions, like an Apothecary for potions and a Blacksmith for armour and weapons.

Housing is fairly standard and you need people to have any buildings.

Buildings fall into three categories: housing, resources, and stores. The village building side is probably my favourite of the two and in all honesty I wish there was a little bit more to do there before you have to tap out into a mission.

Nothing bad can really happen on the strategic map side so you’re free to play around until you fancy taking on a mission, which has to happen as there’s only a certain amount of things you can do per game day. A base building/upgrading/resource gathering part set on both a map of Anteria and an overhead view of your village, and missions that play like an action RPG. Well, the first three GameplayĪs mentioned the gameplay in Champions of Anteria is rather unique.
